Glossary of Terms[]
Armor: A percentage of the Health adding up to the total Health.
Attack Speed: How fast troops can attack.
Berserk: increase of the attack speed and damage when health is below a specified percentage.
Compass: Earned at the start of every guild war or for reaching star goals during Player vs Player. Used to pick guild fights against the other guild.
Critical: chance to do more damage than a normal hit.
Damage: The amount of attack your troops, heroes, and towers can inflict on others.
Evasion: chance to avoid one hit from a tower.
Health / Life Points: How much damage a troop, hero, or building can take before it dies.
Loot Damage: A percentage of increased damage on loot buildings.
Protection: The percentage of Damage reduction.
Range: How far a unit can attack, some are next to a building while others are spaced by the squares of the grid.
Roar: temporary boost of the walk speed right after the unit is released.
Special: Special items on some troops, For example, Odin's Hounds Regenerate (re-gain lost health) Dreki Lay's eggs (creates more Dreki) Rocket Tortoise Fire Rockets (shots rockets with splash damage at buildings) etc.
Special Target: Allows you to pick what wall a Wall Breaker will target.
Splash Damage: The damage from the attack splashes over on nearby troops.
Walk Speed: How fast a unit moves.
Wall Damage: The amount of Damage that a Wall Breaker does when it hits a wall.